namespace Enum{
    public enum EnumPropertiesType {

        None = -1,
        ///<summary>经验值///</summary>
        Exp,

        ///<summary>等级///</summary>
        Level,
        ///<summary>升级所需经验值///</summary>
        UpgradeExp,

        /// <summary>
        ///     生命值
        /// </summary>
        HP,

        ///<summary>最大生命值///</summary>
        MaxHp,


        /// <summary>
        ///     攻击力
        /// </summary>
        Attack,


        ///<summary>魔法力///</summary>
        Magic,

        /// <summary>
        ///     防御力
        /// </summary>
        Defense,


        ///<summary>战斗内金币///</summary>
        FightGold,

        /// <summary>
        ///     每秒回复生命值
        /// </summary>
        RegenerateHPEverySecond,

        /// <summary>
        ///     每秒回复魔力值
        /// </summary>
        RegenerateMPEverySecond,

        /// <summary>
        ///     普通攻击时获得的魔力值
        /// </summary>
        NormalAttackGetMP,


        /// <summary>
        ///     魔力值
        /// </summary>
        MP,

        ///<summary>最大魔力值///</summary>
        MaxMP,

        /// <summary>
        ///     行动速度
        /// </summary>
        SpeedOfAction,

        /// <summary>
        ///     暴击几率
        /// </summary>
        CritChance,

        /// <summary>
        ///     暴击额外伤害
        /// </summary>
        CritDamage,

        /// <summary>
        ///     金币获取量
        /// </summary>
        GoldGet,

        /// <summary>
        ///     火焰伤害
        /// </summary>
        FireDamage,

        /// <summary>
        ///     冰霜伤害
        /// </summary>
        IceDamage,

        /// <summary>
        ///     闪电伤害
        /// </summary>
        LightningDamage,

        /// <summary>
        ///     毒素伤害
        /// </summary>
        PoisonDamage,

        /// <summary>
        ///     神圣伤害
        /// </summary>
        HolyDamage,

        /// <summary>
        ///     伤害减免
        /// </summary>
        DamageReduction,

        /// <summary>
        ///     伤害额外加深
        /// </summary>
        IncreasedDamage,

        /// <summary>
        ///     闪避
        /// </summary>
        Evasion,


        /// <summary>
        ///     幸运
        /// </summary>
        Luck,


        ///<summary>护盾值///</summary>
        Shield,

        /// <summary>
        /// 反击几率 受到普通攻击时触发反击
        /// </summary>
        CounterattackProbability,


        /// <summary>
        /// 经验值加成
        /// </summary>
        ExpAdditionalAdd,


        End,
    }
}